The Last Of Us Part 1 – Sony obviously knew it was broken (pic: Twitter) With zero reviews from major outlets, The Last Of Us fans have found out the hard way how broken the PC port of the first GPU utilization appeared maxed the entire time with no signs of bottleneck. Frame rates in the region of ~120 fps at 1440p DLSS Quality. No obvious frame-time stuttering so far. Shader compilation is also noticeably faster but I didn't measure the exact time it took. Probably around 10 minutes.
It seems The Last of Us players will need to wait awhile before their game is fixed on PC. Naughty Dog and Iron Galaxy continues to plug at fixing the issues in The Last of US Part 1 PC .

2. To actually address the PC community once in a while rather a media blackout until until just weeks before the game actually came out - and then we aren't given much. 3. Release(d) the previous three games as well, as many did not want to buy a full price game only to play the last game in a tetralogy.

The PC port of The Last of Us Part 1 remake is made by Iron Galaxy, the same studio behind the Uncharted: Legacy of Thieves Collection. It seems even the Uncharted port had a few performance

The Last of Us Part I has caused quite a stir with its PC port, and for all the wrong reasons, with gamers on Steam being seriously unhappy with the state of the remake.

There were even some youtube channels defending the port and suggesting that people needed to fork out money for expensive new GPUs for something that should always have been fixed in software and now has been. Sadly it seems the port still has issues which no doubt people will again blame on not buying a $5000 PC instead of the quality of the
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